A list of rune abilities that appear in Rune Factory 5.
Unlocking[]
The protagonist can gain Rune Abilities and Spells as random drops from defeating Monsters and as prizes in treasure chests.
Most spells can be upgraded. After expanding The Crystalabra twice, Lucas will begin offering upgrade services. The cost and materials required to upgrade a rune ability vary. See individual item pages for details.
Upgrading Magic Abilities[]
Magic abilities can be upgraded by 'gifting' them to Lucas after the Crystalabra has expanded twice. Only elemental/healing spells may be upgraded in this manner. Weapon skills and monster 'music' skills cannot be upgraded unless obtained randomly from a chest. The price for level upgrades is as follows:
1→2: 500G
2→3: 3000G
3→4: Sapphire
4→5: Platinum
5→6: Orichalcum
6→7: Crimson Fur
7→8: Dragonic Stone
8→9: Rune Crystal
9→10: Small Crystal
List of Rune Abilities[]
Short Sword[]
Name | Buy | Sell | Description | |
---|---|---|---|---|
Power Wave | 1300G | 130G | Charge power to release shock waves. | |
Dash Slash | 2000G | 100G | Close the gap between enemies in an instant. Follow up while dashing to execute an additional attack. | |
Rush Attack | 3800G | 190G | Press the button repeatedly for additional attacks and a finisher. | |
Round Break | 6900G | 345G | A cyclone attack that blows away foes. Great to use when surrounded. | |
Mind Thrust | 2800G | 140G | Find and attack your enemy's weak point. May inflict status ailments as well. |
Long Sword[]
Name | Buy | Sell | Description | |
---|---|---|---|---|
Wind Slash | 3400G | 170G | A vertical jump-spin attack. Keep pressing the button to increase the number of spins. | |
Flash Strike | 9800G | 490G | Blow away foes with one swing. Covers wide areas very effectively. | |
Naive Blade | 5500G | 275G | Anticipate your enemy's attacks and quickly strike back. | |
Steel Heart | 3800G | 190G | Become strong enough not to stagger when attacked, but take more damage. | |
Delta Strike | 1500G | 75G | A fluid attack of lunging and cutting. |
Spear[]
Name | Buy | Sell | Description | |
---|---|---|---|---|
Hurricane | 2100G | 105G | A fancy attack with a toss, a spin, and a juggle. | |
Reaper Slash | 2700G | 135G | Mow down enemies in a wide area. Best used when surrounded. | |
Millionstrike | 8800G | 440G | A swift stab. Creates shockwaves to hit multiple times. | |
Axel Disaster | 3200G | 160G | A spinning attack that bores into foes. Must face the enemy head-on to inflict continuous damage. | |
Thousand Thrusts | 3000G | 150G | Deliver a flurry of thrusts in front of you. The number of thrusts increases as you level it up. |
Axe/Hammer[]
Name | Buy | Sell | Description | |
---|---|---|---|---|
Stardust Upper | 1900G | 95G | Knock enemies into the air. They can also be attacked while spinning. | |
Tornado Swing | 2400G | 120G | Spinning lunge attack. Keep pressing the button to increase the number of spins. Just don't make yourself dizzy! | |
Grand Impact | 5700G | 285G | Hit the ground and cause an earthquake. Press the button for multiple hits. | |
Giga Swing | 11000G | 550G | Knocks enemies back with its incredible strength. You can send them flying with a big hit. | |
Terra Swing | 3000G | 150G | Knock enemies out of the park with a full swing. Creates a shockwave that sends nearby enemies flying. |
Dual Blades[]
Name | Buy | Sell | Description | |
---|---|---|---|---|
Gust | 2600G | 130G | Jump up and soar in the air. Also useful for dodging attacks. | |
Storm | 4500G | 225G | Execute continuous attacks in the air. Keep pressing the button for additional moves. | |
Rail Strike | 3800G | 190G | A jump-spin attack. Dynamic and hard to counter. | |
Twin Attack | 1700G | 85G | Stab, twist, pull—like a psychotic mantra. Simple, but effective. | |
Blitz | 8400G | 420G | Speed up attack rate by sharpening concentration. |
Fists[]
Name | Buy | Sell | Description | |
---|---|---|---|---|
Upper Cut | 3000G | 150G | Launch enemies into the air. | |
Double Kick | 7800G | 390G | Spin and kick enemies so hard. | |
Straight Punch | 9000G | 450G | Concentrate to deliver a powerful punch. | |
Neko Damashi | 6500G | 325G | A legendary technique using palm of the hand to cause distress and surprise all in one! | |
Rush Punch | 5800G | 240G | Punch many times at high speed. Your enemies are already dead. | |
Cyclone | 12000G | 600G | Blow away your enemies by spinning your body super fast. | |
Rapid Move | 9800G | 490G | Instantly close in on an enemy. Mainly used for support. |
List of Magic Spells[]
Name | Buy | Sell | Description | ||
---|---|---|---|---|---|
Fire | Fireball | 2200G | 110G | Hurls small fireballs. Can hurl up to 3 at a time. | |
Inferno | 4400G | 220G | Hurls large fireballs. Can hurl up to 2 at a time. | ||
Explosion | 6600G | 350G | Hurls giant fireballs that cause explosions on impact, damaging their surroundings. | ||
Gatling Comet | 8000G | 400G | Fires an enormous fireball in front of you that explodes and rains down smaller fireballs over a wide area. | ||
Water | Water Laser | 2400G | 120G | Emits a water beam that can penetrate stone. The longer you maintain it, the bigger the impact. | |
Parallel Laser | 4800G | 240G | Emits 2 water beams that can penetrate stone. The longer you maintain them, the bigger the impact. | ||
Delta Laser | 7200G | 360G | Emits 3 water beams that can penetrate stone. Particularly effective when surrounded by foes. | ||
Impact Laser | 7800G | 390G | Emits an extremely large water beam that can blast through stone with ease. | ||
Earth | Rock Screw | 2300G | 115G | Summons a sharp rock to punch your foes. Designed for fighter mages. | |
Earth Spike | 4600G | 230G | Summons stone pillars that track enemies and strike them from below. | ||
Avenger Rock | 6900G | 345G | Stabs its target with a large rock. Also known as the "drill punch." | ||
Grand Spike | 6500G | 325G | Causes boulders to erupt beneath nearby enemies. Sends land-based enemies into the air, and can damage airborne targets as well. | ||
Wind | Sonic Wind | 2500G | 125G | Emits a spinning wind blade that automatically tracks and shred its foes to pieces. | |
Double Sonic | 5000G | 250G | Emits 2 spinning wind blades. Their arched trajectory makes it hard to attack enemies in front. | ||
Sonic Ricochet | 7500G | 375G | Emits 3 spinning wind blades that move freely in multiple directions, shredding to bits all who get in their way. | ||
Sonic Storm | 8800G | 440G | Creates a vortex of wind around yourself. Holding down the button extends the duration of the spell, turning it into a gale-force tornado that sucks in enemies and sends them flying. | ||
Light | Light Barrier | 3000G | 150G | Emits 2 balls of light in front of you, protecting you from enemies. | |
Shine | 6000G | 300G | Emits 4 balls of light that spin around you, protecting you from enemies. | ||
Prism | 9000G | 450G | Emits spinning balls of light. Provides complete protection from all enemies for a short while. | ||
Sparkle | 8800G | 440G | Emits multiple light orbs that track separate enemies. They have a slight chance of paralyzing their target upon making contact. | ||
Dark | Dark Ball | 2800G | 140G | Emits a dark light ball that travels slowly and destroys everything in its way. | |
Dark Snake | 5600G | 280G | Emits a dark light ball that snakes forward slowly and destroys everything in its path. | ||
Darkness | 8400G | 420G | A forbidden spell that summons an entrance to the depths of darkness. | ||
Dark Absorber | 9900G | 495G | Creates a mystical black hole that draws in all nearby enemies while active. Has a chance of absorbing damage dealt to foes. | ||
Life | Cure | 1200G | 60G | Recovers HP. Also heals nearby companions. Doesn't recover much, but also doesn't consume much RP. | |
Cure All | 5800G | 290G | Recovers a lot of HP, but also consumes a lot of RP. Can heal companions even if they're not nearby. | ||
Master Cure | 9800G | 490G | Greatly recovers HP, but consumes a large amount of RP in the process. | ||
Medipoison | 1800G | 90G | Cures poison. A purifying light will cleanse the toxins in your body. | ||
Mediparalyze | 3200G | 160G | Cures paralysis. A purifying light will allow you to move once more. | ||
Mediseal | 4800G | 240G | Cures seals. A purifying light will bring back your inner power. |
Special[]
Name | Buy | Sell | Description | |
---|---|---|---|---|
Greeting Spell | 1500G | 75G | If you say hello, even people who don't like you will say hi back. They'll be your special friends. Your special awake friends. | |
Bonus Concerto | 3800G | 190G | A musical score that inspires allied monsters to do their best in combat. | |
Striking March | 8000G | 400G | A musical score that powers up allied monsters' strength until the end of the day. | |
Iron Waltz | 7800G | 390G | A musical score that powers up allied monsters' defense until the end of the day. |
References[]
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