Rune Factory Wiki

Rune Abilities

These abilities involve the use of your current weapon. The type of damage is based on your ATK and the attribute of your weapon. Each weapon skill is categorized under a type of weapon that it was meant to be used for. However, you can use these skills with any type of weapon equipped with the penalty of extra RP cost.

Short Sword

Item Name Weapon Buy Sell Description Image
RF4Power Wave.png Power Wave Short Sword 1300G 130G Charge power to release shock waves.
RF4Power Wave.png
RF4Dash Slash.png Dash Slash Short Sword 2000G 100G Closes the gap between enemies in an instant. Good timing may net you an additional leg drop.
RF4Rush Attack.png Rush Attack Short Sword 3800G 190G Press the button repeatedly for additional attacks and a finisher.
RF4Round Break.png Round Break Short Sword 6900G 345G A cyclone attack that blows away foes. Great to use when surrounded.
Round Break-1.png
RF4Mind Thrust.png Mind Thrust Short Sword 2800G 140G Find and attack your enemy's weak point. May inflict status ailments as well.
Mind Thrust.png

Dual Blades

Item Name Weapon Buy Sell Description Image
Blitz Dual Blades 8400G 420G Speed up attack rate by sharpening concentration.
Twin Attack Dual Blades 1700G 85G Stab, twist and pull -- like a psychotic mantra. Simple, but effective.
Storm Dual Blades 4500G 225G Execute continuous attacks in the air. Keep pressing the button for additional moves.
Gust Dual Blades 2600G 130G Jump up and soar in the air. Also useful for dodging attacks.
Rail Strike Dual Blades 3800G 190G A jump-spin attack. Dynamic and hard to counter.
Rail Strike.png

Long Sword

Item Name Weapon Buy Sell Description Image
Wind Slash Long Sword 3400G 170G A vertical jump-spin attack. Keep pressing the button to increase the number of spins.
Flash Strike Long Sword 9800G 490G Blow away foes with one swing. Covers wide areas very effectively.
Steel Heart Long Sword 3800G 190G Become strong enough not to stagger when attacked, but take more damage.
Steel Heart.png
Delta Strike Long Sword 1500G 75G A fluid attack of lunging and cutting.
Delta Strike.png
Naive Blade Long Sword 5500G 275G Anticipate your enemy's attacks and quickly strike back.
Naive Blade.png


Item Name Weapon Buy Sell Description Image
Hurricane Spear A fancy attack with a toss, spin and juggle.
Reaper Slash Spear 2700G 135G Long-ranged attack. Best used when surrounded.
Millionstrike Spear 8800G 440G A swift stab. Creates shock waves to hit multiple times.
Million Strike.png
Axel Disaster Spear 3200G 160G Spinning and boring. Must face the enemy head-on to inflict continuous damage.


Item Name Weapon Buy Sell Description Image
Stardust Upper Axe/Hammer 1900G 95G Knock enemies into the air. They can also be attacked while spinning.
Stardust Upper.png
Grand Impact Axe/Hammer 5700G 285G Hit the ground and cause an earthquake. Press the button for multiple hits.
Grand Impact.png
Tornado Swing Axe/Hammer 2400G 120G Spinning lunge attack. Keep pressing the button to increase the number of spins. Just don't make yourself dizzy!
Tornado Swing.png
Giga Swing Axe/Hammer 11000G 550G With its incredible strength, enemies are blown back until they hit something.
Giga Swing.png


Item Name Weapon Buy Sell Description Image
Upper Cut Fist 3000G 150G Launch enemies into the air.
Double Kick Fist 7800G 390G Spin and kick enemies so hard.
Straight Punch Fist 9000G 450G Concentrates and give foes a strong blow.
Neko Damashi Fist 6500G 325G A legendary technique using palm of the hand to cause distress and surprise all in one! NekoDamashi.png
Rush Punch Fist 5800G 240G Punch many times at high speed. Enemies are already dead.
Cyclone Fist 12000G 600G Blow away enemies by spinning your body super fast.
Rapid Move Fist 9800G 490G Move toward an enemy in an instant. Also useful to dodge attacks.


The damage is based on your M.ATK and the attribute of the magical spell itself.

To obtain higher levels of a magic item, buy from a merchant or 'gift' them to Leon, who will level them up. The price for each level differs accordingly (some are from translated wiki).

  1. 2 - 500G
  2. 3 - 3000G
  3. 4 - Sapphire
  4. 5 - Platinum
  5. 6 - Orichalcum
  6. 7 - Turnip's Miracle
  7. 8 - Draconic Stone
  8. 9 - Rune Crystal
  9. 10 - Small Crystal

This only applies to the elemental/healing spells. Monster 'music' and weapon skills cannot be upgraded unless you find them in a chest randomly. In addition, medi-magic can cure seal, poison, and paralysis once reaching level 10.


Item Name Attribute Buy Sell Description Image
Escape - - - Used for instant transport. Where it takes you depends on where you use it, but the last stop is always home.
Greeting Spell - 1500G 75G If you say hello, even people who don't like you will say hi back. They'll be your special friends. Your special awake friends.


Item Name Attribute Buy Sell Description Image
Cure - 1200G 60G Recovers HP, for yourself and for nearby companions. Doesn't recover much, but uses few RP.
Cure All - 5800G 290G Recovers a lot of HP for you and your companions, even if they're not close by. Uses lots of RP.
Cure All.png
Master Cure - 9800G 490G Greatly recovers HP, but consumes a large amount of RP in the process.
Master Cure.png
Medipoison - 1800G 90G A purifying light will cleanse the toxins in your body.
Mediparalyze - 3200G 160G A purifying light will enable you to move once more.
Mediseal - 4800G 240G A purifying light will bring back your inner power.


Title Sell Buy Description
RF4Fireball.png Fireball 110G 2200G Hurls small fireballs. Can hurl up to 3 at a time.
RF4Big Fire.png Big Fire 220G 4400G Hurls large fireballs. Can hurl up to 2 at a time.
RF4Explosion.png Explosion 350G 6600G Hurls giant fireballs that cause explosions on impact, damaging their surroundings.


Item Name Attribute Buy Sell Description Image
Water Laser Water 2400G 120G Emits a water beam that can penetrate stone. The longer you maintain it, the bigger the impact.
Parallel Laser Water 4800G 240G Emits 2 water beams that can penetrate stone. The longer you maintain them, the bigger the impact.
Parallel Laser.png
Delta Laser Water 7200G 360G Emits 3 water beams that can penetrate stone. Particularly effective when surrounded by foes.
Delta Laser.png


Item Name Attribute Buy Sell Description Image
Screw Rock Earth 2300G 115G Summons sharp rocks that substitute for your fists. Designed for fighter mages.
Earth Spike Earth 4600G 230G Summons stone pillars that track enemies and strike them from below.
Earth Spike.png
Avenger Rock Earth 6900G 345G Stab its target with a large rock. Also known as the "drill punch."
Avenger Rock.png


Item Name Attribute Buy Sell Description Image
Sonic Wind Wind 2500G 125G Emits spinning wind blades that automatically track and shred their foes to pieces.
Double Sonic Wind 5000G 250G Emits 2 spinning wind blades. Their arched trajectory makes it hard to attack enemies in front.
Double Sonic.png
Penetrate Sonic Wind 7500G 375G Emits 3 spinning wind blades that move freely in multiple directions, shredding to bits all who get in their way.
Penetrate Sonic.png


Item Name Attribute Buy Sell Description Image
Light Barrier Light 3000G 150G Emits 2 light balls in front of you, protecting from enemies.
Shine Light 6000G 300G Emits 4 light balls that spin around you, protecting you from enemies.
Prism Light Emits spinning light balls. Provides complete protection from all enemies for a short while.


Item Name Attribute Buy Sell Description Image
Dark Ball Dark 2800G 140G Emits a dark light ball that travels slowly and destroys everything in its way.
Dark Snake Dark 5600G 280G Emits a dark light ball that snakes forward slowly and destroys everything in its path.
Darkness Dark 8400G 420G Forbidden spell that summons an entrance to the depths of darkness.


Unique spells that has other uses.

Item Name Attribute Buy Sell Description Image
Iron Waltz - 7800G 390G A musical score that powers up allied monsters' defense until the end of the day.
Striking March - 8000G 400G A musical score that powers up allied monsters' strength until the end of the day.
Bonus Concerto - 3800G 190G A musical score that inspires allied monsters to do their best in combat.*
  • Bonus Concerto will basically fling your monsters at the opponent, dealing damage proportional for their stats. Good for getting some of your lazier monsters straight into the fray.