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Relationships is a mechanic of Rune Factory 5. Notably in the international release, or in a later update for the Japanese version, same-sex marriage would be introduced for the first time in the series. Increasing friendship levels allows the protagonist to invite people on adventures and see special story events. Talking to someone once a day will help improve their relationship. The Friendship Lv page in the Camp Menu will show how well they get along.

Giving someone their favorite gift will make them happy, so the player must pay attention to everyone's gift preferences. When a character tells their birthday, the calendar will add their icon for that date.

Friendship Levels[]

Required points
Level 0 1 2 3 4 5 6 7 8 9 11
Points 16 42 83 140 226 322 429 704 1009 1345 336

Effecting Levels[]

Action Effect Repeatable Th
Speaking +4 1/day
  • Festival: 2/day
  • Fishing: 3/day
Praise Skill level x 5 1/praise -
Loved Gift +15 1/day Birthday or giving a cookie on Valentine's/White Day
Liked Gift +9
Like +6
Neutral +5
Festival (1st place) +5
Festival (2nd place) +4
Festival (3rd place) +3
Request +10
Date +55
Romance +1
Marry +20 Levels
Love Drink +30
Disliked -5
Hated -10
Travel as partners +1/hour

Accompanying[]

The protagonist can ask villagers to accompany them by selecting "U-um..." and "Let's go on an adventure!" Depending on their friendship level with the character, they will either accept or reject, the latter of which only happens before Level 3. After reaching level 3, the protagonist will have a 92% chance of accepting. The percentage will increase by 2% until reacting 100% at level 7. While accompanying the protagonist, the person will also assist them in battle.

I love you![]

Maintaining a close relationship with one of the twelve marriage candidates will take them to a romantic confession to unlock new dialogues and events. Each person has three events that must be triggered before they will accept the player's confession.

The player must select "I love you!" from the BTW menu during a conversation to confess own love and ask their chosen marriage candidate to be sweethearts. The higher the couple's relationship, the more possibility they will reciprocate each other's feelings.

Forgetting about a date or standing the marriage candidate up will make them upset and stop talking to the player. The person must be interacted daily until there is a chance they may apologize.

The chosen marriage candidate will live with the player after marriage. After a certain amount of time has passed, there is a chance they will be asked for having children.

Rate of Success[]

Relationship Level Percentage
7 30%
8 60%
9+ 100%

Confession success when dating someone else[]

People Percentage
1 50%
2 40%
3 30%
4 20%
5+ 10%

Events[]

Sub-events[]

Festivals[]

Birthdays[]

Each citizen has a birthday that the protagonist can celebrate to give an extra boost to friendship. The protagonist can also receive gifts from citizens on their birthday.

Exclamation Dialogue[]

Love Events[]

Festivals[]

References[]

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