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RF4Forge-0

Once you've ordered the appropriate license for yourself, you can get a forge from Bado, which you can place wherever you choose. Forging is used to make weapons and farming tools, and you can get the recipe bread for either of these by eating the appropriate recipe bread sold by Porcoline. The item's skill level must be within ten levels of your own or less. You can also make items without a recipe, if you so choose, but it will require a lot more RP than it usually would if you learned it from recipe bread.

File:WeaponBread.png Weapon Bread A magic bread that teaches you new recipes. You can learn one (simple) recipe appropriate to your skill. Sold by Porcoline
File:WeaponBread+.png Weapon Bread+ A nicely baked Medicine Bread. Teaches you a difficult recipe appropriate to your skill. Reward found inside Sharance Labyrinth
File:FarmingBread.png Farming Bread A magic bread that teaches you new recipes. You can learn one (simple) recipe appropriate to your skill. Sold by Porcoline
File:FarmingBread.png Farming Bread+ A nicely baked Medicine Bread. Teaches you a difficult recipe appropriate to your skill. Reward found inside Sharance Labyrinth

When you use the forge, you will be given the option to make a weapon, tool, or upgrade. If you chose weapons, you will get another option menu for the type of weapon you wish to make before going to the forging menu.

This game is the first to use a classification of monster items; for example, cheap cloth and insect carapace both are a part of the cloth and skins class. Many tools and weapons require a certain class of item in place of requiring specific drops. You could use a cheap cloth in place of an insect carapace when making a waterpot, so to say.

While forging, the player may add additional items if there are still any empty slots left to fill out. Adding items may give the forged weapon more benefits aside from the base stats it provides, and this is highlighted with the weapon's name being blue when selected. These effects can either stat-related, where the weapon will offer more benefits than it normally would, status-related, where negative status effects can be added in by items like Poison Powders and Paralysis poison, attack-related, where Crystals can be added to change a weapon's base element or for them to have additional effects like lifesteal, or aesthetic-related, where items like Shade Stone and Invistone affect the weapon's range and appearance respectively.

Another feature is the introduction of the Light Ore; Allowing the player to transfer the stats of one weapon when they forge another. For example, if the player attempts to build a Broadsword, but includes a Spoon and a Light Ore, there will be a chance for the Spoon's base stats to replace the Broadsword's upon creation.

Weapons

Short Swords

Long Swords

Spears

Axes

Hammers

Dual Blades

Gloves

Staves

Tools

Hoe

Waterpot

Sickle

Axe

Hammer

Fishing Pole

References

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