Rune Factory Wiki
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Rune Factory Wiki
RF4Forge-0.png

Once you've ordered the appropriate license for yourself, you can get a forge (as well as the crafting table) from Bado. You will need to have activated the 2 central switches to get to the boss room in the Water Ruins. After that, you can place your forge wherever you choose. Please note that the option for the license will not appear until after you've talked to Bado and he has stated that it's time for you get a forge. Forging is used to make weapons and farming tools, and you can get the recipe bread for either of these by eating the appropriate recipe bread sold by Porcoline. The item's skill level must be within ten levels of your own or less. You can also make items without a recipe, if you so choose, but it will require a lot more RP than it usually would if you learned it from recipe bread.

RF4Weapon Bread.png Weapon Bread A magic bread that teaches you new recipes. You can learn one (simple) recipe appropriate to your skill. Sold by Porcoline
RF4Weapon Bread+.png Weapon Bread+ A nicely baked Weapon Bread. Teaches you a difficult recipe appropriate to your skill. Reward found inside Sharance Labyrinth
RF4Farming Bread.png Farming Bread A magic bread that teaches you new recipes. You can learn one (simple) recipe appropriate to your skill. Sold by Porcoline
RF4Farming Bread+.png Farming Bread+ A nicely baked Farming Bread. Teaches you a difficult recipe appropriate to your skill. Reward found inside Sharance Labyrinth

When you use the forge, you will be given the option to make a weapon, tool, or upgrade. If you chose weapons, you will get another option menu for the type of weapon you wish to make before going to the forging menu.

This game is the first to use a classification of monster items; for example, cheap cloth and insect carapace both are a part of the cloth and skins class. Many tools and weapons require a certain class of item in place of requiring specific drops. You could use a cheap cloth in place of an insect carapace when making a waterpot, for example.

While forging, the player may add additional items if there are still any empty slots left to fill out. Adding items may give the forged weapon more benefits aside from the base stats it provides, and this is highlighted with the weapon's name being blue when selected. These effects can be either stat-related, where the weapon will offer more benefits than it normally would, status-related, where negative status effects can be added in by items like poison powder and paralysis poison, attack-related, where Crystals can be added to change a weapon's base element or for them to have additional effects like lifesteal, or aesthetic-related, where items like shade stone and invisible stone affect the weapon's range and appearance respectively.

Another feature is the introduction of the Light Ore; Allowing the player to transfer the stats of one weapon when they forge another. For example, if the player attempts to build a Broadsword, but includes a Spoon and a Light Ore, there will be a chance for the Spoon's base stats to replace the Broadsword's upon creation.

  • It is possible to "upgrade" platinum tools by adding a Light Ore and a Sacred Pole to the recipe. Doing so will give the platinum tool in question a fourth and final charge that increases the area of effect from nine plots (3x3) to sixteen (4x4) and costs no RP to use. This only applies to the fourth charge: using the first three charges will cost RP.
    • The only exception is the Blessed Hoe. The area of effect will not go beyond four plots (2x2), but no RP will be consumed when the hoe is swung.
    • This trick can be detrimental in some instances, however. Crafting a Platinum Hammer in this manner appears to greatly reduce its effectiveness as a hammer, as ores mined with this hammer appear to break quickly and generate very few minerals and jewels, regardless of the player's mining skill.

Weapons

Short Swords

A listing of short sword abilities, prices, and descriptions can be found in the Short Sword section of the Equipment (RF4) page.

Long Swords

A listing of long sword abilities, prices, and descriptions can be found in the Long Sword section of the Equipment (RF4) page.

Spears

A listing of spear abilities, prices, and descriptions can be found in the Spear section of the Equipment (RF4) page.

Axes

A listing of axe abilities, prices, and descriptions can be found in the Axe section of the Equipment (RF4) page.

Hammers

A listing of hammer abilities, prices, and descriptions can be found in the Hammer section of the Equipment (RF4) page.

Dual Blades

A listing of dual blade abilities, prices, and descriptions can be found in the Dual Blades section of the Equipment (RF4) page.

Gloves

A listing of glove abilities, prices, and descriptions can be found in the Gloves section of the Equipment (RF4) page.

Staves

A listing of staff abilities, prices, and descriptions can be found in the Staves section of the Equipment (RF4) page.


Tools

Hoe

A listing of hoe abilities, prices, and descriptions can be found in the Hoe section of the Equipment (RF4) page.

Waterpot

A listing of waterpot abilities, prices, and descriptions can be found in the Waterpot section of the Equipment (RF4) page.

Sickle

A listing of sickle abilities, prices, and descriptions can be found in the Sickle section of the Equipment (RF4) page.

Axe

A listing of short sword abilities, prices, and descriptions can be found in the Axe section of the Equipment (RF4) page.

Hammer

A listing of hammer abilities, prices, and descriptions can be found in the Hammer section of the Equipment (RF4) page.

Fishing Pole

A listing of fishing pole abilities, prices, and descriptions can be found in the Fishing Pole section of the Equipment (RF4) page.

Level/Rarity Bonus


Level Bonus.png

When crafting an item you can used up to 6 items, and use an additional 9 to upgrade it, the total level (1-10) of all 15 items are added together and a bonus Attack and Magic attack is added to the weapon.

Level Bonus
Total level of all Materials used in crafting and Upgrading
 (6 materials used in crafting + 9 used to upgrade)
ATK Bonus
 
M.ATK Bonus
 
Barrett Quote
 
30 +10 +5 "...good quality"
60 +25 +10 "A lot of good materials..."
90 +70 +40 "...great quality"
120 +200 +180 "...almost perfect"
150(all 15 materials at level 10) +700 +650 "...all perfect!"

Rarity is a hidden value assigned to all items from 1 to 15 regardless of level, the max being 225 for all 15 items having a rarity of 15.

- For example if you made a Broadsword with 6 dragonic stone(rarity 15) and upgraded it with 9 rune crystals (rarity 14) the rarity would total 216, so the weapon would be granted the top bonus of +2000 ATK.

Rarity Bonus
Total Rarity Value of all Materials used in crafting and Upgrading
 (6 materials used in crafting + 9 used to upgrade)
ATK Bonus
 
M.ATK Bonus(Staffs Only)
 
Barrett Quote
 
25 +10 +5 "...with some unusual materials"
50 +40 +15 "...with unusual materials"
70 +80 +35 "...with some rather unusual materials"
100 +150 +100 "...with rare materials"
125 +300 +160 "...with pretty rare materials"
150 +500 +400 "...with really rare materials"
175 +1000 +950 "...with extremely rare materials"
200 +2000 +1800 "...with nothing but the rarest of materials"

Upgrading

Rune Factory 4: See other's Blogs and secrets

Once you've acquired a forge and/or a crafting table, you can begin upgrading your weapons via forge and armor via crafting table. The forge can upgrade weapons and farm tools, and the crafting table can upgrade all types of armor.

When using the forge or crafting table, you will have the option to upgrade. Choosing said option will bring up a crafting menu with three slots. The top slot is where one places items used to upgrade, the middle slot is where to place the item you wish to upgrade, and the bottom slot shows you the outcome of combining the two items in the middle and top slots.

RF4 Blacksmih Room.png

Each item that is usable to upgrade armor and weapons will have a classification in it's description labeled "[Upgrade Info]" which will tell you the difficulty level to use this item to upgrade with and the effect that using this item will give to the weapon or armor once upgraded. The difficulty level corresponds to your crafting/forging level and the RP needed to use higher difficulty items lowers as your forging/crafting levels increase.

Every time you upgrade an item it will go up one level, even if no additional stats are added. Every item has a maximum upgrade-able level of 10, so make sure to make your upgrades count, as you cannot upgrade beyond this point. As well, the more you try to upgrade the same item to the piece, the lower the effect will be, up to the point of having no effect at all.

A helpful tip: by adding upgrade items to the initial recipe of an item (Note: you must make the item from a recipe for this to work!), you can craft much more powerful versions of the weapon/armor with a blue colored name that have the upgrade effect applied to them at level one, thus allowing you to make significantly more powerful items as you will still be allowed to continue to upgrade these items to level 10. On top of this, if you use a recipe that is low difficulty, it is possible to add very high difficulty upgrades to the items for much, much lower RP costs than if you were to do so during normal upgrading, to the point where you can use upgrade materials you wouldn't normally be able to use. This is directly tied to the difficulty of the recipe itself: adding upgrade items during crafting requires more RP, stacking on top of the base amount of RP necessary. Although crafting additional pieces to a base item does not affect the diminishing returns, only the first three items will augment to the weapon or armor.

Additionally, using the same items to upgrade a single piece of equipment will cause succeeding items to halve after each use. 10-fold Steel, however will be rendered completely useless after its first use.

References




Gallery

References

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