- For Similar page's subjects, see the other's game pages about Tools.
Most equipment can be crafted. However, there are several alternative methods in acquiring certain equipment: when entering new areas, is possible to spawn a chest instead of a monster. In some chests, you can find a variety of equipment and weapons, as well as consumables and other items.
Tools
Hoe
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Cheap Hoe | [Atr] Earth, ATK +1 | 150 | 24 | An old, rusty hoe. You can till the fields with it. Its blade is chipped. | |
Sturdy Hoe | [Atr] Earth, ATK +18, M.ATK +5 | 3000 | 120 | A slightly stronger hoe. No longer chipped by rocks. Charge to cover a wider area. | |
Seasoned Hoe | [Atr] Earth ATK +30, M.ATK +10 | 25000 | 400 | A stronger hoe. Covers an even wider range than the Sturdy Hoe. | |
Shiny Hoe | [Atr] Earth ATK +64, M.ATK +15 | 600 | A hoe that glimmers like the sweat on your brow. Covers a very wide area when charged. | ||
Blessed Hoe | [Atr] Earth ATK +150, DEF +60, M.ATK +60, M.DEF +20, STR +20, VIT +20, Diz +5, Crit +10%, Stun +30% | 2500 | A hoe so strong that the soil is all like, thank you, may I have another? Really wide coverage when charged. |
Waterpot
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Cheap Waterpot | [Atr] Water, M.ATK +1 | 150 | 37 | An old, rusted waterpot. You can water the fields with it. Press the B Button repeatedly to water as you walk. | |
Tin Waterpot | [Atr] Water, M.ATK +18 | 3000 | 135 | A tin waterpot. Though heavy, it can be charged to water the field. | |
Lion Waterpot | [Atr] Water, M.ATK +35 | 25000 | 400 | A super-cool waterpot. So coll that is can cover wider areas than most. | |
Rainbow Waterpot | [Atr] Water, M.ATK +60 | 600 | A colorful waterpot. So colorful that it can cover a wider area than most at the dance. | ||
Joy Waterpot | [Atr] Water, Def +40 M.ATK +100, M.DEF +80, INT +50, Diz +5, Crit +15%, Stun +80% | 2500 | A lovely waterpot. So lovely that its water strikes the field as if tears from an omnibenevolent deity above. |
Sickle
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Cheap Sickle | ATK +2 | 300 | 38 | An old, rusty sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds. | |
Iron Sickle | ATK +20 | 3000 | 140 | A fairly sharp sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds. | |
Quality Sickle | ATK +60 | 25000 | 400 | A high-quality sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds. | |
Super Sickle | [Atr] Wind, ATK +100, M.ATK +20, STR +20 | 600 | An outstanding sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds. | ||
Legendary Sickle | [Atr] Wind, ATK +178, M.ATK +80, STR +50, Diz +5, Crit +20%, Stun +30% | 2500 | This sickle is sick...le! Use it to cut weeds and plants. You can also cut crops to collect seeds. |
Axe
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Cheap Axe | ATK +3, Crit +5% | 1500 | 34 | An old, rusty axe. Too old to be charged. | |
Chopping Axe | ATK +25, Crit +5% | 5000 | 130 | A sturdy bronze axe. Can be charged to cover wider areas. | |
Lumber Axe | ATK +67, M.ATK +5, Crit +5% | 30000 | 400 | A nice, strong silver axe. Can be charged to cover wider areas. | |
Mountain Axe | ATK +108, M.ATK +10, Crit +5% | 600 | An axe like an ow. Made from gold and can be charged to cover wider areas. | ||
Miracle Axe | ATK +190, DEF +30, M.ATK +15, M.DEF +50, STR +20, Diz +5, Crit +10%, Stun +50% | 2500 | An axe so amazing, poems are written of its noble deeds. Shorter time needed to charge, making it highly efficient. |
Hammer
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Cheap Hammer | ATK +3, Diz +5, Crit -5%, Stun +20% | 1500 | 13 | An old, rusty hammer. Too old to be charged. Used to flatten soil. | |
Iron Hammer | ATK +25, Diz +5, Crit -5%, Stun +20% | 5000 | 138 | A hammer reinforced with bronze. Can be charged to cover wider areas. Used to flatten soil. | |
Silver Hammer | ATK +68, M.ATK +5, Diz +5, Crit -5%, Stun +20% | 30000 | 400 | A hammer reinforced with silver. Can be charged to cover wider areas. Use to flatten soil. | |
Golden Hammer | ATK +106, M.ATK +10, Diz +5, Crit -5%, Stun +20% | 600 | A hammer reinforced with gold. Can be charged to cover wider areas. Used to flatten soil. | ||
Platinum Hammer | ATK +187, DEF +50, M.ATK +15, M.DEF +30, STR +20, Diz +18, Crit -5%, Stun +75% | 2500 | A hammer made from platinum. Shorter time needed to charge. making it highly efficient. Used to flatten soil |
Fishing Pole
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Cheap Pole | ATK +1, M.ATK +3 | 1500 | 44 | An old, rusty fishing pole. So old that it might break if the fish is too large. | |
Beginner's Pole | ATK +10, M.ATK +12 | 5000 | 170 | A pole for beginners. Can be charged to attract fish from far away. | |
Skilled Pole | ATK +25, M.ATK +25 | 25000 | 440 | A pole for novice fishers. Can be charged to attract fish from far away. | |
Famous Pole | ATK +60, M.ATK +40 | 650 | A pole for master fishers. Can be charged to attract fish from far away. | ||
Sacred Pole | ATK +128, DEF +50, M.ATK +100, M.DEF +80, STR +30, INT +30, Diz +30, Crit +50%, Knock +100%, Stun +50% | 2500 | A pole so strong that it'll never break. Can be charged to attract fish from far away. |
Other
Item Name |
Image |
Buy |
Sell |
Description |
---|---|---|---|---|
Brush | 2400 | 640 | An item used to brush monsters. Capable of grooming just about anything! | |
Clippers | 1900 | 520 | An item used to trim and clip Wooly fur. Designed not to hurt its target. | |
Magnifying Glass | 2000 | 500 | An item used to check soil quality. Equip and examine fields to learn more about your crops. |
Weapons
Short Sword
Long Sword
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Claymore | ATK +12, Diz +12 | 160 | 23 | A long sword that's easy to swing. Has a fun ring on it that you can play with. (But don't try it at home!) | |
Zweihaender | ATK +42, Diz +12 | 1675 | 41 | A large two-handed sword. Not much else to say -- it's very straight-forward and to the point, if you know what I mean. | |
Zweihaender+ | ATK +61, Diz +24, Stun +15% | 4450 | 160 | Zweihaender strengthened with special power. Hurts worse than a wedgie. | |
Great Sword | ATK +120, Diz +12 | 9700 | 200 | A long sword designed to never dull or need sharpening. Balanced and easy to hold. | |
Sea Cutter | [Atr] Water, ATK +184, M.ATK +3, Diz +12 | 14600 | 550 |
A sword that can supposedly divide the sea. Listen closely and you'll hear the sound of ocean waves. | |
Cyclone Blade | [Atr] Wind, ATK +248, M.ATK +5, Diz +12 | 24000 | 1000 | A sword imbued with the magic power of wind. Its thin blade has small holes in it to allow for air to pass through. | |
Poison Blade | ATK +292, Diz +12, Psn Atk 25% | 32300 | 1050 | A longsword with a poison-covered blade. So dangerous that even a small scratch can kill you. | |
Katzbalger | ATK +333, Diz +12 | 50080 | 1,100 | A smartly-designed sword with an aerodynamic shape that makes it easy to swing. | |
Earth Shade | [Atr] Earth, ATK +378, M.ATK +5, Diz +12 | 62050 | 1,400 | A sword blessed by mother nature. Has an interesting design that looks kind of like a fault line. | |
Big Knife | ATK +402, Diz +12 | 78600 | 800 | A knife with a large blade. So large, in fact, that one cannot easily cut apples with it. Unless they're REALLY BIG. | |
Katana | ATK +424, Diz +12, Faint Atk 5% | 87600 | 980 | A weapon from the Far East, Beautiful, strong and sharp. In rare cases, you may knock down foes with a single blow. | |
Flame Saber | [Atr] Fire, ATK +425, M.ATK +20, Diz+12 | 89800 | 1200 | A sword imbued with the magic power of fire. A single swing will make you drip with sweat. Kind of icky to use, really. | |
Bio Smasher |
ATK +470, Diz+12, Psn Atk 60% |
105000 | 2700 | A poisoned long sword with jagged edges. Designed to spread poison thoroughly. | |
Snow Crown | [Atr] Water, ATK +548, M.ATK +25, Diz +12 | 130500 | 3000 | A long sword imbued with water power. When plunged into snow, not a single flake will melt. | |
Dancing Dicer | ATK +600, Diz +12, Faint Atk 12% | 157200 | 4400 | A weapon brought from the Far East. With its sharp edges, you can sometimes cut down foes in a single blow. | |
Flamberge | ATK +678, Diz +12 | 187900 | 5800 | A sword with uniquely shaped blade. So beautiful, it's often used in ceremonies. | |
Flamberge+ | ATK +750, Diz +12 | 439500 | 7300 | Flamberge strengthened with magic power. Its thin blade makes it easy to use. | |
Volcanon | [Atr] Fire, ATK +868, M.ATK +30, Diz +12 | 720000 | 2400 | A sword imbued with fire. Beams out a strong light. So hot, it raise the room temperature by 10 degrees. | |
Psycho | [Atr] Dark, ATK +980, M.ATK +30, Diz +12, Par Atk 30%, Ftg Atk +30%, Sick Atk +30% | 999999 | 2469 | A uniquely-shaped long sword. Its thred blades have assorted cursed on them, inflicting numerous status ailments. | |
Shine Blade | [Atr] Light, ATK +1200, +M.ATK +100, Diz +12 | 8000 | A sword with a high-heat blade and an ice-cold tip. Even evil hearts a soothed by its shiny glow. | ||
Grand Smasher | [Atr] Earth ATK +1560, M.ATK +300, Diz +12 | 3480 | A long sword with spiky edges. Imbued with earth power, its spikes are designed to look like mountains | ||
Belzebuth | [Atr] Dark, ATK +2040, M.ATK +500, Diz +12, Crit + 10%, Drain 20% | 4450 | Short-ranged, but has magical power strong enough to steal an enemy's life. High chance of landing critical hits. | ||
Orochi | ATK +2710, Diz +12 | 4500 | A sword separated into several parts, making it easy to wrap around foes. Capable of hitting far away enemies. | ||
Punisher | ATK +4444, Diz +24, Stun 30% | 5400 | A long sword with a wide blade. Hurts worse than an atomic wedgie. | ||
Steel Slicer | ATK +4890, Diz +12, Crit +10% | 12000 | Supposedly can cut through anything -- thus the name. | ||
Moon Shadow | ATK +5380 M.ATK +1500, Diz +12, Faint Atk 25% | 9500 | A weapon from the Far East. Appears as naught but a shadow under a cover of night. Can take down foes in a single blow. | ||
Blue-Eyed Blade | ATK +7000, M.ATK +1850, Diz +12, Crit +20% | 14800 | Makes its bearer's eyes shine blue, and grants the power to see an opponent's skill. Increases critical chance. | ||
Balmung | ATK +8800, Diz +12 | 21200 | A long sword with sleek lines. Though it's big, it's designed to be aerodynamic and easy to handle | ||
Braveheart | [Atr] Light, ATK +9600, M.ATK +2750, Diz +12 | 36020 | A rare long sword with a glittering blade. Its bearers courage gives it strenght. | ||
Force Element | [Atr] Light, ATK +10000, M.ATK +5000, M.DEF +100, Diz +12 | 47200 | A lighted long sword. Contains strong elemental power, making it hard to use. | ||
Heaven's Asunder | [Atr] Wind, ATK +12000, M.ATK +9000, Diz +12, Crit +10%, Faint Atk 50% | 58000 | A legendary sword with a sharp blade that can pierce clouds. High chance of knocking down foes in a single blow. | ||
Caliburn | [Atr] Earth, ATK +13600, M.ATK +5800, Diz +23 | 150000 | A legendary calorie-burning sword. Few believe it actually exists, But here it is. | ||
Dekash | [Atr] Water ATK +256, M.ATK +50, Diz +30 | 26000 | 7200 | Smells like fish, so it tends to attract cats | |
Daicone | [Atr] Earth, ATK +78, M.ATK +20, Diz +12, Knock +30%, Stun +10% | 4800 | 450 | A daikon radish so large and strong that it became a viable weapon. It dreamed big. |
Spear
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Spear | ATK +14, DEF +1, Diz +8 | 200 | 23 | A very simple spear, good for beginners. So simple that it's often used as a skwer for food. | |
Wood Staff | [Atr] Earth, ATK +38, DEF +2, Diz +8 | 1220 | 12 | A hard, wooden club. It might hurt more to hit with it than to stab with it. | |
Lance | ATK +43, DEF +4, Diz +8 | 1700 | 34 | Has a unique triangular shape. Said to have been used in a war fought by an ancient empire. | |
Lance+ | ATK +52, DEF +5, Diz +8 | 4580 | 160 | Lance strengthened by magical power. From tip to handle, it sparkles gorgeously in gold. | |
Needle Spear | ATK +108, DEF +6, Diz +8 | 9600 | 225 | A spear with a long blade. Has many uses and a high rate of owner satisfaction. A+++ would wield again! | |
Trident | ATK +162, DEF +7, Diz +8 | 18800 | 400 | A three-pronged spear. Some lose their memory in shock when stabbed with it. | |
Water Spear | [Atr] Water, ATK +170, DEF +8, M.ATK +3, Diz +8 | 24250 | 585 | A spear imbued with the magic power of water. It's always wet. Be careful not to let it slip out of your hands! | |
Halberd | ATK +246, DEF +8, Diz +8 | 35000 | 600 | A spear used for various purposes -- though most involve stabbing and cutting, as you might imagine. | |
Corsesca | ATK +306, DEF +10, Diz +8 | 58800 | 750 | A spear with a wide blade. Its shape was decided after many experiments trying to forge a high-accuracy blade. | |
Corsesca+ | ATK +333, DEF +18, Diz +8 | 60400 | 1050 | Corsesca strengthened by magical power. At half its original weight, it's very easy to wield. | |
Poison Spear | ATK +380, DEF +18, Diz +8, Psn Atk 25% | 75200 | 900 | A poisoned spear. Has a wide blade, making it easy to spread poison. | |
Fivestaff | ATK +392, DEF +20, Diz +8 | 82800 | 1150 | A long-ranged lance that seems almost as if it were made of blades, from tip to handle. Can also be swung. | |
Heavy Lance | ATK +496, DEF +30, Diz +8 | 98600 | 2400 | A lance designed with a focus on attack power only, to the detriment of everything else. Heavy and hard to wield. | |
Feather Lance | [Atr] Wind, ATK+ 532, DEF +35, M.ATK +30, Diz +8 | 124710 | 2900 | A spear imbued with the magic power of wind. Lift it up to the sky and it will pierce the heavens. | |
Iceberg |
[Atr] Water ATK +570, Def +45, M.ATK +30, Diz +8 |
155480 | 4400 | A spear imbued with water power. Designed to work even underwater. Stab the fish, and you won't need a rod! | |
Blood Lance | [Atr] Dark, ATK +615, Def +50, M.ATK +10, Diz +8 | 186700 | 3500 | A cursed spear. Its two blades remind you of a warlock. | |
Magical Lance |
ATK +715, M.ATK +185, DEF +65, Diz +8 |
428888 | 2500 | A lance with magical power so strong that its entire form changes color rapidly. | |
Flare Lance | [Atr] Fire, ATK +820, DEF +75, M.ATK +50, Diz +8 | 999999 | 4900 | A spear that lets out high heat. The closer to the tip, the hotter it gets. Perhaps it can cure pain. | |
Brionac | [Atr] Light ATK +1100, DEF +80, Diz +8 | 7300 | A spear so strong that it can penetrate anything. According to legend, it made a hole in the mountains with one stab. | ||
Poison Queen | ATK +1420, DEF +100, M.ATK +400, Diz +6, Psn Atk 20% | 9980 | A lance drenched in poisons from around the world. Handle with care, or you, too, may be poisoned. | ||
Monk Staff | [Atr] Earth, ATK +1950, DEF +120, M.ATK +150, Diz +8 | 6500 | A nicely decorated stick with adjustable lenght. | ||
Metus | [Atr] Dark, ATK +2420, DEF +150, M.ATK +700, Diz +8, Drain 25% | 8888 | A spear shaped to dig holes. Those who are struck by it have little hope of survival, thanks to its hidden might. | ||
Silent Grave | ATK +3880, DEF +180, Diz +8, Seal Atk 25% | 9800 | A spear with a removable knife-like blade at its tip. Has a sealing effect on enemies. | ||
Overbreak | ATK +4420, DEF +200, M.ATK +950, Diz +8 | 10000 | A spear with a huge blade. Every swing makes the enemy flinch. Maybe swinging will be enough. | ||
Bjor | [Atr] Dark, ATK +5000, DEF +250, M.ATK +950, Diz +8, Psn Atk 15%, Par Atk, 15%, Sick Atk 15% | 24000 | A spear drenched in all available poisons. Has various effects. | ||
Belvarose | ATK +6150, DEF +270, M.ATK +1800, Diz +8 | 15000 | Spear with spikes at the end. Requires skill to use, but as you grow accustomed to it, you can easily land knockouts. | ||
Gae Bolg | ATK +7480, DEF +300, M.ATK +2000, Diz +8 | 42000 | A fierce spear with a trident-like shape. Every stab hurts. | ||
Dragon's Fang | ATK +9200, DEF +400, M.ATk +2500, M.DEF +120, Diz +8, Crit +10% | 40000 | A spear as sharp as a dragon fang. The blade vibrates faster as danger approaches. | ||
Gungnir | [Atr] Wind, ATK +10000, DEF +450, M.ATK +3000, M.DEF +150, Diz +8 | 72000 | A legendary spear that can blow away storms. Its wind speed is so fast, though, that the bearer is equally at risk. | ||
Legion | ATK +12850, DEF +500, M.ATK +9000, M.DEF +180, Diz +8 | 1050000 | A lance with blades orbiting it. Foes can try to dogde, but these phantom blades ensure they won't make it far. | ||
Pitchfork | ATK +96, DEF +10, Diz +8 | 1500 | 200 | Origin of kitchen forks. Bit big for cake, though. And spaghetti? Fahgeddabouddit! | |
Safety Lance | ATK +67, DEF +9, M.DEF +25, Diz +8 | 600 | 80 | A lance with its tip covered in cotton and cloth. Still hurts, though. We can stab if we want to! | |
Pine Club | [Atr] Earth, ATK +320, DEF +12, M.ATK +15, Diz +16 | 29800 | 2000 | A lance that resembles a pineapple. It's surface stings. The creator of this lance must have been very...unique. |
Axe
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Battle Axe |
ATK +38, Diz +2, Crit +5% | 1380 | 42 | An axe with a great deal of force behind it. Must be used carefully. Has a high chance of landing critical hits. | |
Battle Scythe |
ATK +70, Diz +2, Crit +15% | 6590 | 140 | An axe with an extremely sharp blade. Much bigger and sharper than a farmer sickle. | |
Pole Axe |
ATK +116, Diz +2, Crit +7% | 11800 | 200 | An axe with a crescent moon-shaped blade. Has a pointy end as well. Choppy-choppy OR stabby-stabby. You decide! | |
Pole Axe+ |
ATK +163, Diz +2, Crit +10% | 18900 | 650 | A pole axe strengthened with magical power. Easier to hold and has greater balance. | |
Great Axe |
ATK +232, Diz +2, Crit +10% | 30900 | 610 | An axe with improved balance. Often thought of as a go-to axe when you're just not sure what weapon to use. | |
Tomahawk |
[Atr] Wind, ATK +292, M.ATK +8, Diz +2, Crit +10% | 49700 | 1020 | An axe with a single blade. The tassel on its edge is always blowing in the wind. | |
Basilisk Fang |
ATK +360, Diz +2, Crit +15%, Par Atk 30% | 71500 | 770 | A weapon that can cut through anything as if it were cloth. Has a paralyzing effect. | |
Rock Axe |
[Atr] Earth, ATK +412, M.ATK +20, Diz +2, Crit +10% | 80200 | 1450 | Has one of the hardest blades of any axe. As a result, it's also one of the heaviest axes around. | |
Demon Axe |
[Atr] Dark, ATK +488 M.ATK +30, Diz +2, Crit +12% | 96666 | 1100 | An axe possessed by an evil spirit ever since it cut down a cursed tree. | |
Frost Axe |
[Atr] Water, ATK +736, M.ATK +50, Diz +2, Crit +10% | 198200 | 4600 | An Axe with an icy cold blade. Freezes while it cuts, ensuring less pain for more humane murdering. | |
Crescent Axe |
ATK +900, Diz +2, Crit +10% | 449000 | 3400 | An axe with a sleek edge. It's center is unbalanced, however, so it's hard to hold it straight | |
Crescent Axe+ |
ATK +1000, Diz +2, Crit +15% | 640000 | 4800 | A crescent axe strengthened with a magical power. A true mesterpiece designed to be easy to wield. | |
Heat Axe |
[Atr] Fire ATK +1420, M.ATK +150, Diz+2, Crit +10% | 7500 | An axe with burning blades, Nicknamed 'Phoenix Feather,' it served as a symbol of regeneration. | ||
Double Edge |
ATK +2980, Diz +2, Crit +10% | 7500 | A well-balanced axe with double blade. Highly regarded for its strenght and ease of use. | ||
Alldale |
ATK +4600, Diz +2, Crit +8% | 22000 | An axe with two golden blades. Called angel wings, they are both strong and beautiful. | ||
Devil Finger |
ARK +6000, M.ATK +2000, Diz +15, Crit +5%, Stun 10%, Drain 10% | 13333 | A weapon that leaves scars said to resemble scratches from devil's nails. Has the power to absorb life. | ||
Executioner |
[Atr] Dark, ATK +8800, M.ATK +1500, Diz +2, Crit +10% | 38000 | An axe with a sketchy past. Was imbued with dark power while trying to raise its attack. | ||
Saint Axe |
[Atr] Light ATK +13500, M.ATK +8500, Diz +2, Crit +10% | 99800 | A holy axe with sacred powers. Originally forged for use in rituals, not battle, making it a bit unwieldy. | ||
Axe |
ATK +42, Diz +2, Crit +15% | 600 | 64 | Originally a farming axe, it's excited to join you in battle. Its name is Meryl. And it likes you.. for now. | |
Lolipop |
ATK +128, M.ATK +30, VIT +50, Diz +40, Crit +15% | 5200 | 550 | A sweet candy on a stick that's so hard, it just might work as a weapon. Raises chance of knockouts and cavities. |
Hammer
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Battle Hammer |
ATK +29, Diz +35, Stun +10% | 340 | 42 | A hammer well-suited to blowing foes away -- or at least knocking them out. | |
Bat |
ATK +54, Diz +35, Knock +50%, Stun +15% | 4620 | 120 | A wooden bat used in baseball. Only kids in striped shirt make a weapon like this their first choice. | |
War Hammer |
ATK +61, Diz +35, Stun +10% | 6120 | 135 | A hammer much heavier than it looks. Be careful when swinging it -- it bites back! | |
War Hammer+ |
ATK +98, Diz +35, Stun +10% | 9020 | 245 | War hammer imbued with magical power. Causes less strain on the back. | |
Iron Bat |
ATK +140, Diz +35, Knock +50%, Stun +20% | 17200 | 530 | An iron bat used in baseball. Not designed as weaponry, but beggars can't be choosers... Maybe you'll hit a home run! | |
Great Hammer |
ATK +198, Diz +35, Stun +10% | 22400 | 400 | A hammer designed to eliminate shock when used. Very nicely balanced. | |
Ice Hammer |
[Atr] Water, ATK +267, M.ATK +10, Diz +35, Stun +10% | 36450 | 780 | A hammer made of ice, God for smashing things on hot day. Refreshing! | |
Bone Hammer |
[Atr] Dark, ATK +400, M.ATK +20, Diz +35, Stun +10% | 78800 | 820 | A light but strong hammer made from bones. | |
Strong Stone |
ATK +430, Diz+35, Stun +10% | 92080 | 990 | Large chunks of metal are connected to it's head. High in attack due to its heavy weight. | |
Flame Hammer |
[Atr] Fire, ATK +472, M.ATK +35, Diz +35, Stun +10% | 100000 | 1550 | A hammer with fire power on one side. The flame helps enhance its damage output. | |
Gigant Hammer |
ATK +580, Diz +35, Stun +10% | 134980 | 2800 | A large hammer. Be careful to not hit yourself! | |
Sky Hammer |
[Atr] Wind, ATK +644, M.ATK +50, Diz, Stun +10% | 156100 | 2900 | A hammer with wings. Very light and easy to use. | |
Graviton Hammer |
[Atr] Earth, ATK +1150, M.ATK +60, Diz +35, Stun +10% | 840000 | 3800 | A hammer imbued with earth power. Designed not to hurt your hands during attack. | |
Spiked Hammer |
ATK +1250, Diz +34, Crit +8%, Stun +10% | 999999 | 6100 | A hammer outfitted with spikes. Can easily score critical hits, hammer or no. | |
Crystal Hammer |
[Atr] Water, ATK +1650, M.ATK +300, Diz +35, Stun +10% | 11000 | A hammer imbued with water power. Its hard head and spikes cause major damage. | ||
Schnabel |
ATK +2200, Diz +35, Stun +10% | 11800 | A hammer designed to be small and light. Has good overall balance. | ||
Gigant Hammer+ |
ATK +5555, M.ATK +10, Diz +35, Stun +10% | 22000 |
Gigant Hammer imbued with magical power. Originally owned by high-ranking giants. Has engravings of their names. | ||
Kongo |
ATK +7122, Diz +35, Stun +10% | 25800 | Made by fusing together chunks of metal. Long-ranged, but hard to handle. | ||
Mjolnir |
[Atr] Earth, ATK +10000, M.ATK +3000, Diz +35, Stun +10% | 68000 | A hammer imbued with earth power. It's said to cause earthquakes if three of them hit he ground at once. | ||
Fatal Crush |
ATK +11500, Diz +40, Crit +7%, Stun +10% | 50000 | A hammer way beyong standard size. Long-ranged, and had a high chance of landing critical hits. | ||
Splash Star |
[Atr] Light ATK +14000, M.ATK +7200, Diz +35, Stun +10% | 120000 | Hammer made by using magical power. As its name implies, it looks like splashing stars | ||
Hammer |
ATK +40, Diz +34, Crit +8%, Stun +10% | 580 | 38 | Farming hammer given a quickie reforge for battle-readiness. Tougher than it looks. | |
Toy Hammer |
[Atr] Light, ATK +10, M.ATK +25, Diz +120, Stun +10% | 230 | 24 | Anyone hit by this hammer must pretend that it really hurts. It's the law! Raises chance of knockouts. |
Dual Blades
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Short Dagger |
ATK +28, Diz +3 | 1310 | 45 | Hold one in each hand to overhwhelm your foes. If you do this, though, you can't bear a shield. | |
Steel Edge |
ATK +58, Diz +3 | 6500 | 167 | Weapon made with sharpened iron. Heavy, and requires considerable skill to wield. | |
Frost Edge |
[Atr] Water, ATK +96, M.ATK +3, Diz +3 | 9990 | 438 | Two swords emanating cool air. Not for people who are overly sensitive to the cold. | |
Iron Edge |
ATK +132, Diz +3 | 16700 | 440 | Reinforced dual blades. Heavy but well-balanced, making them easy to wield. | |
Thief Knife |
ATK +154, Diz +3 | 23900 | 780 | Dual blades often used by pirates and thieves. Holding them somehow makes you feel omre inherently aggressive. | |
Wind Edge |
[Atr] Wind, ATK +214, M.ATK +5, Diz +3 | 43800 | 1000 | Two roaring swords that create winds capable of slicing through enemies. | |
Gorgeous Lx |
ATK +232, VIT +5, INT -5, Diz +3 | 50000 | 6200 | Gorgeous dual blaes. Not only one, but two of them. They're gorgeous, and you can be too, by wielding them. | |
Steel Katana |
ATK +276, Diz +3 | 71040 | 1300 | Solid swords reinforced with high heat. So sharp that they can cut steel. | |
Twin Blade |
ATK +324, Diz +3, Psn Atk 15% | 88000 | 1650 | Dual blades that can make you as strong as an ogre. The long blades help extend your reach. Also has a poisoning effect. | |
Rampage |
ATK +372, Diz +3, Crit +5% | 91400 | 1700 | Called "Rampage" due to their fiery power and the violence they instill in their bearer. | |
Salamander |
Fire ATK +400, M. ATK +20, Diz +3 | 96700 | 2000 | Dual blades set ablaze. Be careful you don't get burned, 'cause these swords are hot, hot, hot! | |
Platinum Edge |
ATK +436, Diz +3 | 104400 | 4200 | Dual blades made of pure platinum. Very sharp and durable. | |
Sonic Dagger |
[Atr] Wind ATK +505, M.ATK +30, Diz +3 | 145700 | 4800 | Slim wind-elemental dual blades that move at sonic speed. You can hear the air itself being cut in two. | |
Chaos Edge |
[Atr] Dark, ATK +628, M.ATK +15, Diz +3, Par Atk 15% | 186550 | 5400 | Dual blades imbued with magical power. Has a paralyzing effect. | |
Desert Wind |
[Atr] EarthWind, ATK +710, M.ATK +45, Diz +3 | 419800 | 4000 | Dual blade designs inspired by desert winds. Popular for their beauty and strength. | |
Broken Wall |
[Atr] Earth, ATK +888, M.ATK +50, Diz +3 | 999999 | 6400 | Dual blades imbued with earth power. So hard that they can smash rock to pieces. | |
Force Divide |
[Atr] FireWater, ATK +1066, M.ATK +300, Diz +3 | 12200 | Dual blades imbued with both fire and water energies. The temperature difference increases the damage dealt. | ||
Heart Fire |
[Atr] Fire, ATK +1380, M.ATK +180, Diz +3 | 5500 | Dual blades as hot as the sun. Their fire is said to turn everything to ash. | ||
Orcus Sword |
ATK +1920, Diz +3 | 7100 | These long blades allow for a number of attacks to be made from a distance. | ||
Deep Blizzard |
[Atr] Water, ATK +2380, M.ATK +400, Diz +3 |
8000 | Dual blades so cold that all water around them freezes on contact. As such, its blades tend to change shape a lot. | ||
Dark Invitation |
[Atr] Dark, ATK +3800, M.ATK +500, Diz +3, Drain 5% | 11200 | Magical soul-eating swords. They can end the lives of their targets in a single instant. | ||
Priest Saber |
ATK +3580, DEF +250, M.ATK +2500, M.DEF +88, Diz +3 | 9000 | Dual blades used by priests for protection. They're quite powerful, and guaranteed to keep anyone safely preaching. | ||
Efreet |
[Atr] Fire, ATK +4400, M.ATK +1500, Diz +3 | 9800 | High-heat dual blades that generate heat waves. Legend says they once caused an entire sea to evaporate. | ||
Dragoon Claw |
ATK +5220, Diz +3 | 22000 |
Dual blades in the shape of three dragon heads. The three on the left blade stop the other three from fighting. | ||
Emerald Edge |
[Atr] Wind, ATK +6100, M.ATK +1800, Diz +3 | 18000 | Dual blades reinforced countless times. The increase to their magic power gives them a green tint. | ||
Rune Edge |
[Atr] Light ATK +7400, M.ATK +3000, Diz +3 | 44000 | Dual blade imbued with runic power. Those lucky enough to see them in action may have their dreams come true. | ||
Earnest Edge |
ATK +9600, Diz +6, Crit +8% | 50000 | In the hands of an expert, these long blades can win a fight without taking a hit. | ||
Twin Justice |
ATK +11200, M.ATK +9500, Diz +3 | 115000 | Justice now comes in two. Twice the justice, twice the power. Mete it upon your foes for... Uh...great justice! | ||
Double Scratch |
ATK +69, M.ATK +20, Diz +3 | 200 | Dual blades used to soothe itchy backs. With two at your disposal, your whole back is covered! | ||
Acutorimass |
ATK +132, M.ATK +35, Diz +3 | 800 | Cooking ladles reinforced as weapons. For some reason there are two. | ||
Twin Leeks |
ATK +309, DEF+39, M.ATK +39, M.DEF +39, STR +39, VIT +39, INT +39, Diz +25, Crit +15 | 30939 | 3939 | Leeks. Yes, Leeks. Wielding them makes you feel like singing polka. |
Gloves
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Leather Gloves |
ATK +24, DEF +1, Diz +3 |
290 |
13 |
They're for protecting your fists rather than attacking. Since there are holes for fingers, it's easy to grab monsters. | |
Brass Knuckles |
ATK +59, DEF +3, Diz +3 | 4660 | 130 | A lethal weapon mainly used by Goblin gangs. | |
Kote |
ATK +112, DEF +15, Diz +3 | 10150 | 139 | A weapon that can be used as armor. | |
Gloves |
ATK +172, VIT +20, Diz +5, Crit +2% | 21500 | 380 | These are for protecting your fists. Pretty basic, really. | |
Bear Claws |
ATK +222, DEF +20, Diz +3 | 35700 | 580 | A weapon that looks like the claw of a bear. | |
Fists of the Earth |
[Atr] Earth, ATK +318, DEF +25, M.ATK +5, M.DEF +10, INT +15, Diz +3 | 64000 | 1020 | Heavy iron gauntlets. They make you feel powerful and grounded. | |
Fists of Fire |
[Atr] Fire, ATK +396, DEF +30, M.ATK +10, M.DEF +10, INT +15, Diz +3 | 86000 | 1030 | Burning iron gauntlets. We all are friends after a fight! | |
Fists of Water |
[Atr] Water, ATK +396, DEF +30, M.ATK +10, M.DEF +10, INT +15, Diz +3 | 98000 | 2300 | Cold iron gauntlets. They can deliver merciless blows. | |
Dragon Claws |
ATK +592, DEF +40, Diz +3 | 126000 | 2350 | A weapon made from dragon claws. Can even cut steel. | |
Fist of Dark |
[Atr] Dark, ATK +748, DEF +45, M.ATK +30, M.DEF +15, INT +15, Diz +3 | 429500 | 1580 | Evil iron gauntlets. This is the power gained by giving your heart to the dark side. | |
Fist of Wind |
[Atr] Wind, ATK +906, DEF +50, M.ATK +30, M.DEF +20, INT +15, Diz +3 | 999999 | 2000 | Sharp iron gauntlets. It's important to draw your punches quickly for maximum effect. | |
Fist of Light |
[Atr] Light ATK +1110, DEF +100, M.ATK +100, M.DEF +40, INT +15, Diz +3 | 9000 |
Shiny iron gauntlets. So bright they make you want sunglasses. | ||
Cat Punch |
ATK +1411, DEF +125, M.ATK +200, M.DEF +45, Diz +3, Crit +5% | 7500 | A weapon in the shape of a cat's paws. Although it looks soft, the claw part seriously hurts. | ||
Animals Puppets |
ATK +1960, DEF +150, M.ATK +500, M.DEF +50, Diz +3 | 14000 | A useful tool to have when performing a skit alone, but as a weapon... | ||
Ironleaf Fists |
ATK +2550, DEF +180, M.ATK +800, M.DEF +60, Diz +1, Crit +3% | 11000 | Hurts, of course. Be careful not to stab yourself instead. | ||
Caestus |
ATK +4000, DEF +220, M.ATK +1000, M.DEF +80, Diz +3 | 12500 | It's said that ancient boxers used them. | ||
Golem Punch |
ATK +4980, DEF +300, M.DEF +90, Diz +3 | 18000 | Learning the way Golems' punch. It's sad that they don't fly off. | ||
Hand of God |
ATK +7500, DEF +360, M.ATK +2000, M.DEF +100, Diz +3 | 40000 | A.k.a. God hand. | ||
Bazal Katar |
ATK +9800, DEF +580, M.DEF +300, Diz +3 | 60000 | A foreign weapon that looks like a sword. Actually, it's called a jamadhar. | ||
Fenrir |
ATK +12350, DEF +720, M.ATK +10000, M.DEF +500, Diz +3 | 100000 | A weapon in the shape of a wolf-like monster that can swallow gods. |
Staff
The damages of the 1st charge attack of dark staves will heal you
Item Name |
Image |
Abilities |
Buy |
Sell |
Description |
---|---|---|---|---|---|
Rod | [Atr] Fire, M.ATK +8, Diz +15 | 1300 | 12 | A staff with magical power. Designed for sorcery, so it reduces RP spent when using magic. | |
Amethyst Rod | [Atr] Earth, M.ATK +10, Diz +15 | 188G | 72 | A staff decorated with purple amethysts. Many of the wizards who have this rod are attractive, mature people. | |
Aquamarine Rod | [Atr] Water, M.ATK +11, Diz +15 | 2500 | 190 | A staff decorated with an ocean blue stone. | |
Friendly Rod | [Atr] Love, M.ATK +18, Diz +15 | 4800 | 300 | A staff of friendship. "We should be good friends" means she doesn't want to date you. | |
Love-Love Rod | [Atr] Love, M.ATK +35, Diz +15 | 5200 | 1300 | A staff of love. Among wizard couples, it's secretly popular to equip it together. | |
Staff | [Atr] Earth, M.ATK +26, Diz +15 | 6280 | 80 | A simple, magical staff. Try it out and see what you can do with it! | |
Emerald Rod | [Atr] Wind, M.ATK +42, Diz +15 | 9000 | 470 | Bright green is a symbol of calmness. This rod makes you look | |
Silver Staff | [Atr] Dark, M.ATK +47, Diz +15 | 13000 | 390 | A staff made with sacred silver gems. Improves concentration, making it ideal for students. | |
Flare Staff | [Atr] Fire, M.ATK +50, Diz +15 | 18000G | 250 | A staff imbued with the magic power of fire. The head is very hot and tends to spark a lot. Hey, that rhymes! | |
Ruby Rod | [Atr] Fire, M.ATK +56, Diz +15 | 22500 | 550 | A passionate staff that shines bright red. No onoe can stop the feelings gushing out from this weapon. | |
Sapphire Rod | [Atr] Light, M.ATK +60, Diz +15 | 35000 | 650 | A very cute rod. This is the best for those who care about the beauty of their hair. | |
Earth Staff | [Atr] Earth, M.ATK +65, Diz +15 | 40000 | 310 | A staff imbued with the magic power of earth. Strong enough to shake the ground. | |
Lightning Wand | [Atr] Wind, M.ATK +72, Diz +15 | 65500 | 330 | A staff imbued with the magic power of wind. Said to bring thunder and lightning. | |
Ice Staff | [Atr] Water, M.ATK +80, Diz +15 | 70000 | 380 | A staff imbued with the magic power of water. The head is very cold and seems to emanate a faint breeze. | |
Diamond Rod | [Atr] Dark, M.ATK +94, Diz +15 | 84800 | 800 | Although it's the king of jewels, the only thing people care about is its hardness. And it IS very hard. | |
Wizard's Staff | [Atr] Light, M.ATK +105, Diz +15 | 90000 | 200 | Proof that the bearer is a full-fledged wizard. You can feel your intelligence grow just by holding it. | |
Mage's Staff | [Atr] Earth, M.ATK +162, Diz +15 | 120000 | 1850 | A staff that can be used as a walking stick. Popular among older wizards. | |
Shooting Star Staff | [Atr] Light, M.ATK +254, Diz +15 | 165000 | 550 | A staff inspired by speeding stars in the sky. Sadly, your speed will not become twice as fast. | |
Hell Branch | [Atr] Dark, M.ATK +300, Diz +15 | 409100 | 1220 | A staff made from a netherworld branch. There's rumors that a kid who invented this was scolded by his parents. | |
Crimson Staff | [Atr] Fire, M.ATK +380, Diz +15 | 999999 | 6500 | A blood-colored staff. And no, it wasn't painted with real blood. It's just a dye made from insects. | |
Bubble Staff | [Atr] Water, M.ATK +500, Diz +15 | 10500 | A staff that produces millions of bubbles. It must be popular among children. Don't be so mean. Lead it to them. | ||
Gaia Rod | [Atr] Earth M.ATK +980, Diz +15 | 6200 | A staff that has the power of the earth. It gets power from the Forest of Beginnings secretly. | ||
Cyclone Rod | [Atr] Wind, M.ATK +1460, Diz +15 | 7800 | A staff that has the power of the wind. It produces high suction power which is used as a cleaning tool in another world. | ||
Storm Wand | [Atr] Wind, M.ATK +1920, Diz +15 | 12000 | A staff that is believed to be able to call storms. If it really does, it's gonna be a problem. Please don't try it. | ||
Rune Staff | [Atr] Light, M.ATK+ 3140, Diz +15 | 24000 | A staff used by great wizards. Its magical power can be boosted by writing runes in the air. | ||
Mage's Staff+ | [Atr] Love, M.ATK +4400, VIT +60, Diz +15 | 11500 | A mage's staff strengthened with magical power. Not only more powerful, but easier to use as well. | ||
Magic Broom | [Atr] Wind, M.ATK +5500, Diz +15 | 27000 | A staff that long ago belonged to a witch. You can use it to fly around in classic witchy style. | ||
Magic Shot | [Atr] Love, ATK +7980, M.ATK +7350, M.DEF +50, Diz +30, Crit +50%, Knock +50%, Stun +150% | 48000 | A trumpet-shaped syringe, Makes mysterious sloshy sounds. Getting pierced with it would hurt a lot. | ||
Hell Curse | [Atr] Dark, M.ATK +8800, Diz +15 | 50000 | A staff that is believed to be created in a hellish pot. By the way, the udon cooked in that pot tastes amazing. | ||
Algernon | [Atr] Earth, M.ATK +10800, Diz +15 | 28000 | A staff of flowers give to someone. For some reason, handling it make you feel extra sharp. | ||
Sorcerer's Wand | [Atr] Light M.ATK +12960, Diz +15 | 98000 | An almighty staff. But a true sorcerer knows he actually know nothing. | ||
Basket |
[Atr] Love, M.ATK +5, VIT +20, Crit +25% Charge Ability: Heals a friendly target for a considerable amount. |
500 | 80 | A basket that fits more than you'd think. Be careful not to leave things inside when fighting or they might spill! | |
Golden Turnip Staff | [Atr] Love, M.ATK +120 Diz +15 | 24000 | A staff in the shape of a Golden Turnip. When you drop it in the fountain, just be honest and say you dropped a gold staff. | ||
Sweet Potato Staff | [Atr] Love, M.ATK +10, Diz +15 | 300 | One autumn day, someone poked a roasted sweet potato with a broom. That's how this staff was created. | ||
Elvish Harp | [Atr] Love, M.ATK +32, Diz +30 | 45 | A beautiful and well-made harp. Created by famous Elvish craftsmen. You can play, sing, and hit enemies with it. | ||
Syringe | [Atr] Water, ATK +40, M.ATK +1, Diz +30, Crit +30%, Knock +50%, Stun +150% | 444 | A staff that is a fusion of treatment and injury made by a mad magic doctor. Not recommended for hospitals. |