In addition to selling potions, the Clinic offers a few services. If you select a service but do not have enough gold to pay the fee, the doctor always lets it slide.
"I'm not feeling well..." (100 G).
If you select this dialogue, the doctor will cure any status effect you are currently under.
"I wanted a RECOVERY POTION..." (100 G)
You can craft a Recovery Potion for you if you have 100 G, an Empty Bottle, and 3 Medicinal Herbs. If you lack any of these components, the doctor turns you away.
Antidote medicine that is much easier to swallow than its herb form.
Medicine that cures paralysis of the body. As a bonus, it also heals 30 HP.
Medicine that cures the sealed status. As a plus, it also heals 30 HP.
Catch a cold and you'll need to ask fast. Use the power of science to fight all illnesses!
The best way to deal with poison in the fields! Totally neutralizes it! Fantastic!
Fertilizer. Speeds the growth of crops by 1 day. You'll see the difference one day after use.
A wild medicinal herb that can be used to recover HP, so long as you can stand the bitter taste.
A wild herb that cures poison. Very bitter. How bitter? Let's just say..., very, very bitter.
Grass as dark as the night sky. Often gets trampled, as it cannot be seen once the sun gows down.
Grass the color of the summer sun. Just looking at it can give anyone a boost of energy.
It's passionate, flame-red hue somehow promotes its growth, making it grow faster than other grasses.
Said to bring good luck. Many people carry a hunk of it in order to boost their financial luck.
So cool to the touch, it will give one chills. It has a calming effect, and is often used in medicine.
Regular green grass. Working hard to achieve indivicuality after being called "plain" for so long.
Top-quality grass. Very proud, it will only grow in top quality soil.
Calming grass. Said to spontaneously sprout at the feet of arguing people, so that they make up.
Beautiful, pure white grass. Due to its color, it is easy to miss after a snowfall.
The clinic section of the building. Ray, Natalie, and Dorothy can be found here during the day. Douglas and Gordon come by during Festivals. According to Douglas, Tanya sometimes joins them, but her character never appears there.
The second floor is where Natalie, Ray, and Alicia live. During the second generation, this is also Sera and Serena's home, and their mother (either Rosalind or Yue) lives here, too.