Alvarna Academy is a location in Rune Factory 2: A Fantasy Harvest Moon.
Alvarna Academy is where Aaron and Aria can learn crafting recipes, use crafting stations, train combat skills, and connect to other players over wi-fi. It is located in Cherry Blossom Square in Alvarna.
Walkthrough
The school is not available to build until Kyle is married and his child is born. After the child is born, Kyle and his wife become concerned over the child's future education, and decide to build a school. Kyle can then speak to Byron while he's in Mayor's House 1F. The school will cost 10,000 G and 1,000 Wood, and will take only one day to build.
When Kyle approaches the school, the first generation ends.
Lessons
Both teachers only give two lessons per day. To learn a recipe, Aaron and Aria must speak to the teacher in the Classroom between 9:00am and 11:30 am or between 12:00pm and 5:00pm.
For details on which recipes are taught on what dates and times, see below.
Expansions
To build expansions, Aaron or Aria needs to talk to Mayor Byron while he's in Mayor's House 1F. All of the school's expansions must be unlocked and explored in order to complete the game. When the Workshop expansion is first built, it will be empty. Aaron and Aria must purchase the tools from Yue by selecting "I'd like a bargain. See Yue's page for more information on tool costs and availability.
Inner Locations
Classroom
Mana teaches Cooking recipes between 9:00am and 11:30am every weekday.
Barrett teaches weapon and farm equipment recipes between 12:00pm and 5:00pm every weekday.
Mana and Barrett both teach Accessories and Medicine. Some lessons contain different kinds of recipes within them. For this reason, some lessons are repeated between categories. Note that some items used in cooking, such as Sweet Powder, actually belong to the Medicine item group.
Equipment Class | |
---|---|
Lesson Name | Recipes |
Monday | |
Hammers, Axes & Sickles | Iron Hammer, Chopping Axe, Iron Sickle |
Hammers, Axes & Sickles 2 | Silver Hammer, Lumber Axe, Quality Sickle |
Hammers, Axes & Sickles 3 | Golden Hammer, Mountain Axe, Super Sickle |
Hammers, Axes & Sickles 4 | Platinum Hammer, Miracle Axe, Legend Sickle |
Wednesday | |
Waterpots, Hoes & Poles | Tin Waterpot, Sturdy Hoe, Beginner's Pole |
Waterpots, Hoes & Poles 2 | Lion Waterpot, Seasoned Hoe, Intermediate Pole |
Waterpots, Hoes & Poles 3 | Rainbow Waterpot, Shiny Hoe, Famous Pole |
Waterpots, Hoes & Poles 4 | Joy Waterpot, Blessed Hoe, Sacred Pole |
Accessory Class | ||
---|---|---|
Teacher | Lesson Name | Recipes |
Monday | ||
Mana | Element Rings | Fire Ring, Wind Ring, Water Ring, Earth Ring |
Ruby Items | Ruby Ring, Ruby Brooch | |
Hairpins | Silver Hairpin, Gold Hairpin | |
Clothing Accessories | Earring, Pin, Pierced Earring, Hachimaki | |
Travel Tools | Fur Sleeping Bag, Healing Potion, Mystery Potion | |
Barrett | Scrolls of Power | Art of Attack, Art of Defense, Art of Magic |
Tuesday | ||
Mana | Amethyst Items | Amethyst Ring, Amethyst Brooch |
Making Pendants | Pendant, Heart Pendant, Star Pendant | |
Making Super Pendants | Sun Pendant, Gale Pendant, Tear Pendant, Earth Pendant | |
More Difficult Accessories | Amulet, Talisman, Rosary | |
Barrett | Making Proof Badges | Proof of Heroism, Proof of Wisdom |
Wednesday | ||
Mana | Aquamarine Items | Aquamarine Ring, Aquamarine Brooch |
Barrett | Bracelets | Cheap Bracelet, Bronze Bracelet, Silver Bracelet, Gold Bracelet, Platinum Bracelet |
Protective Rings | Critical Ring, Silent Ring, Paralyze Ring, Poison Ring, Magic Ring | |
Other Protective Gear | Leather Gloves, Field Gloves, Fireproof Hood | |
Thursday | ||
Mana | Emerald Items | Emerald Ring, Emerald Brooch |
Knitting Accessories | Handknit Hat, Handknit Scarf, Fluffy Scarf | |
The Path to Elegance | Fancy Hat, Charm, Leather Belt, Brand Glasses | |
Barrett | The Cursed Ring | Cursed Ring |
Advanced Accessories | Power Gloves, Evil Charm, Ring Shield, Courage Badge | |
Friday | ||
Mana | Sapphire Items | Sapphire Ring, Sapphire Brooch |
Diamond Items | Diamond Ring, Diamond Brooch | |
Grasping Happiness | Happy Ring | |
Tough but Super Accessories | Magic Earrings, Champion Belt, Feathered Cap, Lucky Strike | |
Barrett | Making Boots | Feather Boots, Heavy Boots, Leather Boots, Knight Boots |
Medicine Class | ||
---|---|---|
Teacher | Lesson Name | Recipes |
Monday | ||
Mana | Travel Tools | Fur Sleeping Bag, Healing Potion, Mystery Potion |
Tuesday | ||
Barrett | Seasoning | Heavy Spice, Sweet Powder, Sour Drop, Mixed Herbs |
Thursday | ||
Mana | Fertilizers | Formula A, Formula B, Formula C, Greenifier |
Friday | ||
Barrett | Powerful Medicine | Health It, Invinciroid |
Library
Building the Library costs 1,000G and 100 Wood
The Library's main purpose is as a storage place for Magic Spells. Aaron and Aria can learn the Sonic Wind, Rock Spike by searching the shelves. Later, Barrett hides the Dragon Break and Omni Gate spells here.
The library also has a game table. The table functions as a Wi-Fi portal to play Suguroku.
Workshop
Building the Workshop costs 1,000G and 100 Wood.
The Workshop is empty when it is first constructed. Aaron and Aria must purchase workstations from Yue in order to actually start crafting. There are seven possible upgrades:
- Forge: For Forging weapons and tools at the anvil, and accessories at the table.
- Kitchen: For Cooking. At first, only Simple recipes are available. To cook more advanced recipes, Aaron and Aria must also purchase a Knife, Frying Pan, Pot, Oven, Mixer, and Steamer.
- Pharmacy: This chemistry set allows the creation of Pharmacy items such as medicines and fertilizers.
- Full Set of Tools: The Appliances allow Aaron and Aria to turn Milk, Eggs, and Fleece into Cheese, Mayonnaise, and Yarn. The Seed Maker tool will turn any Crop into a bag of seeds.
- Music Player: After defeating a dungeon boss, Aaron and Aria can listen to its theme music with this. However, they cannot do anything else while listening.
Dojo
Building the Dojo costs 10,000G and 100 Wood.
The Dojo allows the protagonist to earn Skill Seals and Missing Pages for Magic Books by defeating monsters.
To take a combat lesson, the protagonist must enter the Dojo during school hours. Barrett will then enter and offer to start the lesson. If the protagonist agrees, they will not be able to leave the Dojo until either all the monsters are defeated, or the protagonist faints.
Dojo Rewards | ||
---|---|---|
Reward | Description | |
Challenge 1 | ||
Hammer Fall | Smashes a mighty attack into the ground, stunning enemies. | |
Thrust Strike | Lower your spear and charge. Once you start, nothing can stop you. | |
Triple Strike | A precisely timed combo to the front, back, sides. | |
Challenge 2 | ||
No reward | ||
Challenge 3 | ||
Dash Slash | Move quickly and attack. Closes the gap between enemies in a flash. | |
Gale Blade | A tornado sword attack. Don't make yourself dizzy! | |
Challenge 4 | ||
Flash Strike | Dodge and then strike back. Effect changes depending on the weapon. | |
Giant Swing | Can send any foe flying, but also makes you dizzy. | |
Hundred Cracker | A flurry of thrusts, faster than the eye can see. | |
Challenge 5 | ||
Rush Attack | A flurry. Shape changes depending on weapon. | |
Strong Shot | An all-out, powerful swing. Make a new constellation out of your enemy. | |
Challenge 6 | ||
Naive Blade | Deflect an incoming attack and then strike back for a critical hit. |
References
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