Rune Factory Wiki
Rune Factory Wiki

Alvarna (アルヴァーナ, Aruvana) is a location in Rune Factory 2: A Fantasy Harvest Moon. Alvarna is a maritime city relatively far from Kardia. As a city, it's smaller than the capital of Norad.

Alvarna Outskirts

Falling Star Path

Alvarna - Falling Star Path.jpg

Falling Star Path is North of the North Square. It connects to Messhina Valley (West), Padova Mountains (North), Trieste Forest (East).

A beautiful area north of Alvarna where, once a year, lots of shooting stars can be seen. In order to stay away from crowds, Barrett and Jake like to relax in this area during festival days. Sometimes Cecilia and Dorothy may join the boys there as a date.

The Farm

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This property belongs to Douglas and Mana, but they allow Kyle to use it when he wanders into town with nowhere to stay. When Kyle gets married, his wife moves to the second floor of the farmhouse. Aaron and Aria live here in the second generation. Byron stands just outside the door on Festival days.

The Farm is East of North Square and North of Alvarna - East End. It contains the farmhouse where the protagonist can sleep, write in their journal (save), and store items. It also has a large field for growing seasonal crops which tamed monsters can tend, a small fishing hole, a woodshed, and the shipping box.

North Square

Alvarna - North Square.jpg

The North Square is south of Falling Star Path, East of Cherry Blossom Square, West of the Farm, and North of De Sainte-Coquille Park. Cecilia, Alicia, and Mana come here on Festival days.

Yue sells her specials goods here, standing just to the left of the northern entrance. Villagers gather here on festival days.

The Barn

The bare patch to the northeast can be used for a barn. To build a barn, first complete Cecilia's first request, then speak to Byron. The barn costs 5,000 G and 100 Wood and starts with 4 floors. Each floor can contain up to 4 monsters. Feed can be dropped into the storage unit to the left of its door.

The sign to the right of the barn door provides a list of all monsters. Selecting a monster in this list shows its current HP maximum, attack power, and special move. The list also indicates whether the monster is ready to harvest milk, wool, eggs, or honey from, as well as whether it is currently assigned to a job.

During the second generation, Aaron and Aria can ask Mayor Byron to excavate more basement levels. The barn can be upgraded up to 7 times, but the last stage become available only when Aaron and Aria meet the requirement for Palermo Shrine. Read plot for more details.

Cherry Blossom Square

Cherry Blossom Square.jpg

Cherry Blossom Square is north of Alvarna - West End, south of Alvarna - Pond, and east of Alvarna - North Square. It is where Kyle originally wanders into town, and where he meets Mana. This is also the location of the Flower Festival. Barrett stands in the northwest corner some afternoons.

Alvarna - Pond

Alvarna Pond is North of Cherry Blossom Square.

Yue stands here on Festival days. If the protagonist approaches the Pond while accompanied by a monster, it opens the option to connect to wi-fi. Then, if connected to another player, the players can battle each other's monsters.

The pond is Fishable and is the only place to find Skipjack (Fall only).

Alvarna Academy

In the second generation, this is the location of the school. Two 3x3 Fields are on either side of the southern stairs, and a dojo can be added for combat training in the southeast corner. Within the school, Aaron or Aria can learn recipes, gather Missing Pages, and train the Weapons, Magic, Forging, Cooking, Pharmacy, and Accessories skills

West End

Alvarna West End.png Alvarna's West End is west of De Sainte-Coquille Park, and south of Cherry Blossom Square.

Mayor's House

9:00 AM - 6:00 PM, weekdays

Mayor Byron and his son Barrett both live here, although Barrett is rarely home during the first generation. This house also contains the town's Lost and Found. If the protagonist drops a quest item, it will appear here. Speaking to Byron in his house allows the protagonist to request building expansion and construction. In the First Generation, Kyle can ask to build a barn if he has completed Cecelia's first request, and to build a school if his child has been born. In the second generation, Aaron or Aria can request to expand the barn or to expand the school.

Alvarna Chapel

Open: 9:00 AM - 6:00 PM

Gordon and his daughters Dorothy and Cammy live here in the back of the building. The front area is a sanctuary where Gordon conducts wedding ceremonies and where visitors come to worship. Rosalind and Julia both come here at least once per week. Besides socializing, the church has no function

Eagle Inn

Open: 9:00 AM - 6:00 PM

Egan and his son Jake live here, and Cecilia has a permenant room with them. Since Kyle has a house, he cannot stay at the Eagle Inn's rooms, except during Cecilia's third request. Interestingly, Yue does not have a room here, and always camps at a dungeon entrance, instead.

De Sainte-Coquille Manor

Open: 9:00 AM - 6:00 PM

Herman, Max, and Rosalind live here, and Cecilia works here during visiting hours, though she leaves early on Fridays. The De Sainte-Coquilles also make their dining hall open to the public, and Egan and Byron can be found here around dinner time. Besides socializing, the manor has no function.

East End

Alvarna East End.png

Alvarna's East End is south of the Farm and east of De Sainte-Coquille Park.

Alvarna Clinic

9:00 AM - 6:00 PM.

Natalie, Alicia, and Ray live here. Although Natalie is drinking with her friends during Festivals, Kyle can still get clinic services if he talks to her. In the second generation, it's the same with Ray.

Pumpkin General Store

Open: 9:00AM - 6:00PM. Closed Holidays.

Douglas and Mana live here, and they also run the store during operating hours. At 3:00 each day, one of them visits the farm to send away and deliver payment for items in the Shipping Box.

The General Store sells seeds and basic groceries for cooking. All seasons' products are available year-round.

Wisdom Bathhouse

Open: 3:00PM - 12:00AM. Closed Mondays

Julia lives here and operates the Bathhouse. In the second generation, Cammy runs the bath instead, but still lives in the church. Everyone visits Alvarna's bathhouse at least once a week, and Rosalind can be found out front most weekdays. Taking a bath costs 100 G and does not drain any time from the clock. It completely refills HP and RP, but the protagonist can only take one bath per day.

Sharper Edge Blacksmith

Open: 9:00 AM - 6:00 PM

Tanya and her son Roy live here, and Jake works here from 9:00 AM - 6:00 PM on weekdays. Tanya sells weapons and a few accessories. See the complete inventory on the main page.

De Sainte-Coquille Park

The park is a crossroads point, connected to the North Square, West End, East End, and the Port to the south. It is the location for competitive festivals.

Cammy and Roy can often be found on the East side of the park, playing together. On competitive Festivals, the protagonist can join the competition by talking to Herman at the North end of the Park. In the first generation, Yue sometimes sells her goods in the Southeast corner.Gallery


The protagonist can cast their line into the fountain, or the water at the corners of the map. There is a higher chance of Trash when fishing here.


The Port is South of De Sainte-Coquille Park, and contains the way to Blessia Island.

Alicia's Fortune Telling

9:00 AM - 6:00 PM weekdays

If the protagonist talks to Alicia on the pier, she can read their fortune.

  • Weather Reading. (10 G) Alicia will accurately predict tomorrow's weather. For 100 G, she will change it. However, she cannot make it rain on a festival day.
  • Location Reading. (10 G) Alicia will accurately report the current location of any character. They may still move between Alicia reading the location and the protagonist walking there.
  • Love Reading. (10 G) Alicia will check if any character has LP 6 or higher. This can be seen for free in the menu, instead.

In the second generation, Alicia's rates are doubled.


The protagonist can cast their line in the sea for fish.